Trust the coins. Collect every one — you'll need them later.
Fear the monsters. Each one is scared of something different.
Find your way deeper to find Mum.
Mum?
You see her behind bars for just a moment — pink sweater, scared eyes. She whispers: "Keep going. Don't come back empty-handed." Then she's gone again, deeper in.
Level 1 — The Red Keycard Hall
Four doors. Four little challenges.
Search every drawer, every locker, every shelf.
And don't make Grinpatch jealous.
Jump to a level (testing)
WASD or Arrow Keys to move
E or Space to interact · F flashlight · N notes · M mute
PICTURE LOCK
Watch the sequence, then repeat it.
COMBINATION LOCK
Find the 3-digit code somewhere in the rooms.
0
0
0
A scrap of paper
LEVEL 1 COMPLETE
You survived Grinpatch.
"More doors are waiting… and something down below is humming your name."
🧤 Tip: Down in the Sublevel there's a clunky invention called the GRABPACK — a backpack with a stretchy glove. Search the tool locker in the Pipe Room to find it. Once you have it, press 1–5 to pick an element, then E to use it.
LEVEL IN PROGRESS
You already started this level. Pick up where you left off, or start over?
SUBLEVEL
Level 2 — The Flooded Sublevel
The elevator clunks to a stop. Water laps at the door.
Something green is bonking the glass of a nearby tank.
Maybe it wants to help.
How to escape:
Find Inky Bin — search the big tank in the Aquarium (left of spawn).
Find the pipe order (hub board + aquarium notes) and use the Pipe Sequencer.
Open the Control Panel in the Control Room and dial in the readings.
Climb the exit stairs that appear in the hub.
The Drip is faster in darkness — but Inky Bin scares him off. Stay together.
WASD move · E/Space interact · F flashlight
N notes · M mute · Shift sprint short burst
BACK HOME
Level 3 — The Corridor, Changed
You climb back to the corridor. Red emergency lights pulse.
Walls have shifted. Something is in here with you —
a tattered orange shape with one big scribbled eye.
💡 Why is it so dark? Every bulb is smashed. Ex Preshon hates light — he broke them all before you got here. Your flashlight is your only friend.
Meet EX PRESHON — the Orange Watcher
Stare at him (face him, keep flashlight on): he FREEZES.
Look away (turn your back): he CHARGES.
Blink too long and he's inches from your face.
How to escape Level 3:
Find 3 fuses hidden in the rooms (search carefully).
Solve the Reflection Puzzle in the Library (mirror symbols).
Crack the 4-digit exit code from fuse-box clues.
Enter the code at the corridor exit.
WASD move · E/Space interact · F flashlight
Keep the flashlight on Ex Preshon — but collect items fast
LEVEL 3 COMPLETE
The corridor door swings open. Morning light.
"You looked it in the eye. You made it home."
NEW COLLECTIBLE
Ex Preshon: Origin
Chester finds the truth — Level 4 tease
Chester pries open the last box…
a yearbook…?
Before he was a horridor, he was a boy.
…that's him…
The basement is where it started. Level 4.
she's down there with him
THE MIRROR
Turn the tiles so each row mirrors the column on the left.
EXIT CODE
Enter the 4-digit code from the fuses.
0
0
0
0
NEW COLLECTIBLE
Inky Bin vs. The Drip
Issue #1 — "Lights Out, Sort Of"
Alone in the dark…
drip… drip…
Suddenly — a friend!
INKY BIN!
The Drip runs for the pipes…
EEEK!
Collectibles
Story beats you’ve unlocked.
LEVEL 2 COMPLETE
The flood recedes. You and Inky Bin climb.
"Three symbols down. Something is waiting above. It has one eye."
CONTROL PANEL
Match each wheel to the gauge reading you found.
RED valve
0
BLUE valve
0
YELLOW valve
0
PIPE SEQUENCER
Turn the pipes in the order the water fills them.
?
?
?
?
"Found you."
THE BASEMENT
Level 4 — Two Shadows, One Way Out
The cellar door creaks open. Stone walls. Cold air.
Two of them down here now — Ex Preshon roams the halls,
and his girlfriend EXLENA — the daycare teacher, pink and horned, afraid of keys.
How to escape Level 4:
Collect 4 SKELETON KEYS hidden across three chambers.
Light the 3 candle sconces in the right order (clue: the candle-note shows the order).
Reach the FURNACE HATCH at the bottom — it unlocks once keys + candles are done.
Grab STAR TOKENS for bonus score (15 scattered).
The monsters:
Ex Preshon — same rules. Torch scares him off.
EXLENA — the teacher. Torch doesn't scare her. But HOLDING A KEY makes her back off.
WASD move · E/Space interact · F flashlight
Keys are shiny — grab them quickly and EXLENA keeps her distance
LEVEL 4 COMPLETE
The furnace roars to life. The shadows shrink back.
"Four shadows. Four keys. You kept moving. That's the trick."
The Naughty Room
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LEVEL 5 COMPLETE
Thistle is free. She's coming with us now.
Thistle: "I'm never stopping smiling again. Let's get everyone out of this place."
Socky Shok's Room
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LEVEL 6 COMPLETE
Socky Shok unplugged. No more pretending.
Thistle: "He was always wobbly. I knew it."
Blacky Pants
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LEVEL 7 COMPLETE
Blacky Pants is a soft, mossy boulder now. Snoozing.
"Elements — all four. Nice work, team."
The Final Match
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BARGAIN BIN
Inky Bin: "Early shop! Small help now — or save up for later. Up to you."
You have 0 coins
Tip: saving your coins unlocks stronger gear before the final boss.
GRABPACK UPGRADES
Thistle: "Spend your coins before we face Blacky Pants. Be brave."
You have 0 coins
WE WON
Mum is free. The Horridors are finished. Chapter 1 complete.
Mum: "My brave, brave Chester — you came for me. Let's go home."
THE CANDLE SCONCES
Light the three sconces in the correct order.
📱↻
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